Thursday, March 31, 2016
Monday, March 21, 2016
Weekly Work Log 3/14 - 3/18
Monday: Filming
Tuesday: Filming
Wednesday: Filming
Thursday: Filming
Friday: Editing
Tuesday: Filming
Wednesday: Filming
Thursday: Filming
Friday: Editing
After Effects Production Logo
I like this a lot because of the particle systems that I have going on, the gravity of it changes so it switches from floating upwards to floating downwards.
However, I think I could've made it feel a lot longer or smoother, although I did use the Easy Ease keyframe option when changing everything.
Sunday, March 20, 2016
OUTLINE: FAN-FILMS | Model Cornerstone Assessment
- What are fan-films?
- What was the first fan-film?
- What are the most prominent fan-films today?
- "Why are fan-films important?"/"What do they show/prove?"
Friday, March 18, 2016
March Production Checkpoint
SHOCKING DEVELOPMENTS
We've gotten a lot filmed, we probably have almost the first ten pages completely shot. I've also been working on the VFX for a scene, and I'll show comparison pictures here.
However, there is a lot of work that still needs to be done on this.
CHECKLIST:
SCENE ONE [X]
SCENE TWO [X]
SCENE THREE [X]
SCENE FOUR [ ]
SCENE FIVE [X]
SCENE SIX [X]
SCENE SEVEN [ ]
SCENE EIGHT [ ]
SCENE NINE [ ]
SCENE TEN [ ]
SCENE ELEVEN [ ]
SCENE TWELVE [X]
SCENE THIRTEEN [ ]
Monday, March 14, 2016
Fan-Films | Sketchbook Page
So, I bet you're wondering:
What are fan-films? Fan-films are films that are made about an already existing character made by someone else (or a company). They are made by fans, for fans, and are always non-profit and for the love of whatever character it is about. (I actually work on my own, but this isn't about me).
Some examples of Fan-Films: Spider-Man: Lost Cause, Bat in the Sun's Super Powered Beat Downs, and the Nightwing series by ismahawk are all very good examples of fan-films.
SPIDER-MAN: LOST CAUSE
Spider-Man: Lost Cause is a full length fan-film, clocking in at 2 hours and 22 minutes (same length as The Amazing Spider-Man 2, actually) and it has one of the highest production values of any fan-film ever since it's the first of it's kind being full length and without a real budget.
The story follows the origin story of Peter Parker, or Spider-Man, in his search for his Uncle Ben's killer. The story is heavily inspired by the Ultimate Spider-Man comic line in terms of the story of the villains and of how Spider-Man came to be.
BAT IN THE SUN
NIGHTWING: THE SERIES
Nightwing: The Series is a fan series that revolves around Nightwing, a former Robin that has gone solo from his mentor, Batman. The story follows him on his first real crime-fighting adventure against the villainous Deathstroke, a powerful mercenary.
The show had a kickstarter that backed it for a while, and powered the whole series and all the equipment that they used. They currently are working on other projects but they also have a second season in the works.
Thursday, March 10, 2016
Weekly Work Log 3/7 - 3/11
Monday: Went over documentary assignment
Tuesday: Worked on tentative shooting schedule
Wednesday: shooting
Thursday: shooting
Friday: Shooting
Wednesday, March 9, 2016
Documentary Assignment | Topic Choosing
The topic I'm choosing for this documentary assignment of "emerging trends" in media arts is the topic of fan-films.
Fan-films are relatively new, with the rise of them starting in 2014 with the release of Spider-Man: Lost Cause. This was the first "big" fan-film, having been worked on for 2 and a half years, and having the runtime of a real Hollywood movie, as well as a lot of the production value of one. LC was a huge milestone for the fan-film community.
Fan-films are relatively new, with the rise of them starting in 2014 with the release of Spider-Man: Lost Cause. This was the first "big" fan-film, having been worked on for 2 and a half years, and having the runtime of a real Hollywood movie, as well as a lot of the production value of one. LC was a huge milestone for the fan-film community.
Tuesday, March 8, 2016
Takashi Murakami | Artist Investigation
Takashi Murakami
Short Summary: Takashi Murakami is an internationally prolific contemporary Japanese artist. He works in fine arts media—such as painting and sculpture—as well as what is conventionally considered commercial media —fashion, merchandise, and animation— and is known for blurring the line between high and low arts. He coined the term superflat, which describes both the aesthetic characteristics of the Japanese artistic tradition and the nature of post-war Japanese culture and society. Superflat is also used as a moniker to describe Murakami’s own artistic style and that of other Japanese artists he has influenced.
How the Artist Has Used Layering:
The idea of layering an image is, "overlapping and overlaying a multiplicity of images, devaluing the sacredness of any one picture." As seen in the above pictures, Murakami uses a multiplicity of different images that he has previously created alongside a varied color scheme, connecting each of the pictures and images to the point where changing an image to just be one piece would make it seem incomplete.
What have you learned about layering? I have learned that sometimes it can be better to use multiple images/videos to create an idea or piece of art instead of just trying to use just one.
How do contemporary artists use layering in their artwork? Montage sequences, emotional value, etc etc
How might you be able to use Layering in your own art? I could use it for a montage sequence (which I currently have planned)
Is there something that you found in your investigation that specifically interested or inspired you?
Nothing yet, but I'm going to keep researching it for something I may like
Thursday, March 3, 2016
Production Logos
It seems to be that I really like logos that are simple like the Marvel Studios logo and the Pixar logo, logos that are black and blue in their coloring (Universal, New Line, Dreamworks), or logos with contrasting colors (Warner Home Video, Paramount, Colombia, etc). I also seem to really like formal balance in these logos and/or diagonal lines, all of these logos exhibit at least one of those two principles of design.
Wednesday, March 2, 2016
Weekly Work Log 2/29 - 3/4
Monday: Layering Seminar
Tuesday: Absent
Wednesday; Shooting with Luke and Kevin
Thursday: Shooting
Friday: Shooting
Weekly Work Log 2/22 - 2/26
Monday: Created tentative shooting schedule, edited shots together
Tuesday: Shot scene w/ Luke, Matt, and Kevin
Wednesday: Edited scenes together
Thursday: Edited scenes (cont'd)
Friday: Shot with Luke and Kevin
Tuesday: Shot scene w/ Luke, Matt, and Kevin
Wednesday: Edited scenes together
Thursday: Edited scenes (cont'd)
Friday: Shot with Luke and Kevin
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